What came in and what went out each day.
$/min by tier, catalog price vs earnings, and vehicles that pull ahead or fall behind their tier. Cargo detail is on the Vehicles tab.
| Vehicle | Tier | $/min | Tier med | vs tier | Payback | Missions |
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| Vehicle | Tier | $/min | Tier med | vs tier | Payback | Missions |
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Sorted by $/min. Color is catalog tier.
Does more cargo capacity actually pay better, and how much of the payout is the cargo bonus?
Sorted by $/min. Cargo lift = cargo $/min minus non-cargo $/min. Tier is from the vehicle catalog.
| Rank | Vehicle | Tier | Missions | $/min | $/km | Avg pay | Cargo $/min | Non-cargo $/min | Cargo lift | Avg cargo cap | Catalog max | Cargo bonus % | Speed bonus % | Speed mult |
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Payouts, mission count, and $/min over time.
How payouts are spread, and whether longer or farther runs pay more. Click a point for the mission.
Best $/min by vehicle, route, and map. Charts marked min 3 need at least three missions.
Each completed mission under the current filters. Click a row for detail.
| Time | Player | Map | Route | Vehicle | Payout | $/min | Duration | Distance | Flags |
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Buys and sells over time, and which commodities move the most.
Sell margin vs base, $/min by vehicle, how full buys leave the cargo bay, and route sell multipliers.
Each buy and sell under the current filters.
| Time | Player | Op | Commodity | Qty | Value | Buy cost | Hold | $/min | Margin vs base | Vehicle | Route × | Fill | Waypoint | Corp |
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